This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Increase your jump height by 40% while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 10 Ammo after activating Shadow Step.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 10 Ammo after activating Shadow Step.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 250.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 800.
Increase your maximum Ammo by 9.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 8 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 800.
Increase your maximum Ammo by 9.
Heal for 50 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 2.4s.
Generate 8 Ammo after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Generate 5 Ammo after activating Commander's Grab.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.