This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2s.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Heal for 300 after using Counter.
Generate 1 Ammo after activating Whirl.
Increase your maximum Health by 150.
Increase your Movement Speed by 40% for 3s after activating Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 20%.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 20%.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 20%.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%