This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase the Healing you receive by 10% while at or below 50% Health.
Increase your Movement Speed by 40% for 2s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Heal for 200 after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Reload Speed by 35%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Heal for 200 after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Reload Speed by 35%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Heal for 200 after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Reload Speed by 35%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Heal for 200 after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Reload Speed by 35%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.2s.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)