This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 2s.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 1.5s.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 21% for 3s after using Presence.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase your Movement Speed by 9%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 45%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 8% when Out of Combat.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 21% for 3s after using Presence.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase your Movement Speed by 9%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Increase your Movement Speed by 8% when Out of Combat.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 30.
Heal for 150 for each champion hit by Juggernaut.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 60%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.