This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase your Movement Speed by 12%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
Increase your Ultimate charge rate by 14%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 3.2s.
Increase your Ultimate charge rate by 14%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase your Movement Speed by 12%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 350 after hitting an enemy with Crippling Arrow.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 350 after hitting an enemy with Crippling Arrow.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 350 after hitting an enemy with Crippling Arrow.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.