This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 16%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase maximum Health by 120.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase maximum Health by 120.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 12%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Flutter by 1.2s.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 2s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 16%.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your maximum Health by 150.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 2s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 2s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Heal for 150 after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 1.1s.
Increase the distance traveled by Blink by 18%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 2s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.