This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Increase your maximum Ammo by 3.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Heal for 200 after using Counter.
Increase your Reload Speed by 50%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 250.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 210 after using Pounce.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 210 after using Pounce.
Reduce your damage taken by 20% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 14% Lifesteal while in Dragon Stance.
Increase your Healing received by 20% while firing your SMGs.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 14% Lifesteal while in Dragon Stance.
Increase your Healing received by 20% while firing your SMGs.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.