This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Increase your maximum Health by 100.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.