This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Increase your Movement Speed by 15%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.7999999999999998s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% while in Automatic fire mode.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Generate 8 Ammo when you activate Trigger Discipline.
Increase the distance traveled by Explosive Dodge by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% while in Automatic fire mode.
Decrease the recoil of Mag Dump by 50%.
(223153) Increase the pull strength of Grappling Hook by 15%.
Generate 8 Ammo when you activate Trigger Discipline.
Increase the distance traveled by Explosive Dodge by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 50%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 1% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 12%.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.