This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 100% while using Precision Sights.
Heal for 20 every 1s while Deflector Shield is active.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 100% while using Precision Sights.
Heal for 20 every 1s while Deflector Shield is active.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Heal for 20 every 1s while Deflector Shield is active.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 10%.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Heal for 160 after hitting at least one enemy with Skewer.
Heal for 100 every 1s while Agility is active.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Gain 17.5% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 200 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Heal for 350 after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Regenerate 6 Ammo every 1s while using Hustle.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 25 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Reduce the Cooldown of Heavy Blade by 3s.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.