This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 750.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 10% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the damage you take by 12% for 2s after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Ammo by 6.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 300.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Ammo by 6.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 750.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase the radius of Healing Potion by 16%.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduce the Cooldown of Explosive Flask by 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 750.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 750.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase the radius of Healing Potion by 16%.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduce the Cooldown of Explosive Flask by 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)