This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 40%.
Consume 45% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 300.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 40%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 6s.
Reduce your damage taken by 15% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 600.
Increase your Healing received by 24% while Stasis Field is active.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 450.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Increase your maximum Health by 100.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Increase your Reload Speed by 20%.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Generate 10 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal for 50 every 1s while using Void Grip.
Increase your jump height by 48% while using Stellar Wind.
Increase your maximum Ammo by 50%.
Increase your air control while using Stellar Wind by 42%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 6s.
Reduce your damage taken by 15% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 450.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Earthen Guard by 2s.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 10% after getting an Elimination.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 24% for 5s.
Increase your maximum Health by 600.
Reduce the Cooldown of Rocket Boots by 3.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 6s.
Reduce your damage taken by 15% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 10%.
Increase your Movement Speed by 20% for 4s after swapping into Travel Form.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 2.4s.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 40% while Agility is active.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Generate 8 Ammo after getting an Elimination.
Increase your maximum Ammo by 6.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 100 every 1s while using Void Grip.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Void Grip by 6s.
Reduce your damage taken by 15% while Stellar Wind is active.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.