This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 15%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Increase your Movement Speed by 12% while in Automatic fire mode.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 40% while firing your Light Bow.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase Luna's Health by 450.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase the Health of your Ultimate Health pool by 600.
Increase your maximum acid capacity by 16%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 10% while firing your SMGs.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 10% while firing your SMGs.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 10% while firing your SMGs.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 10% while firing your SMGs.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 10% while firing your SMGs.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 80 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 80 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 75.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Heal for 160 after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase your base jump height by 90%.
Your Ambush gains an additional charge and can now be used on allies.