This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Health by 50.
Heal for 400 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 15% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 3.
Activating Dodge Roll heals you for 300.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 15% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce the Cooldown of Slither by 1.2s.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 120 for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Health by 50.
Heal for 400 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your maximum Health by 100.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Increase the travel distance of Grace by 25 units.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase the size of your Fire Spit by 24%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 15% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 200.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 65% after getting an Elimination.
Restore 40% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 15% less Booster fuel for 5s after using Thrust.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 120 for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 30.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.