This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Health by 100.
Increase your maximum Ammo by 3.
Activating Dodge Roll heals you for 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2s.