This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Second Chance sends you 1.6s further into the past.
Enemies hit by Setback are Rewound 1.2s further into the past.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 4% Ultimate charge after getting an Elimination.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Second Chance sends you 1.6s further into the past.
Enemies hit by Setback are Rewound 1.2s further into the past.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 4% Ultimate charge after getting an Elimination.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Second Chance sends you 1.6s further into the past.
Enemies hit by Setback are Rewound 1.2s further into the past.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 4% Ultimate charge after getting an Elimination.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Second Chance sends you 1.2000000000000002s further into the past.
Gain a 500-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.