This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2s.
Reduce the Cooldown of Scamper by 1.6s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2s.
Reduce the Cooldown of Scamper by 1.6s.
Reduce your active Cooldowns by 10% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 10%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase your maximum Health by 600.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 100 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Heal for 100 for each enemy hit with Fire Spit.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 40%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 200.
Increase your maximum Ammo by 6.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.