This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 450 after activating Impasse.
Increase the Health of Impasse by 1250.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 450 after activating Impasse.
Increase the Health of Impasse by 1250.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 450 after activating Impasse.
Increase the Health of Impasse by 1250.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 450 after activating Impasse.
Increase the Health of Impasse by 1250.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 450 after activating Impasse.
Increase the Health of Impasse by 1250.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 40%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 100%.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.