This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Gain 16% Lifesteal.
Increase your maximum Ammo by 9.
Increase the recharge rate of your Bulwark by 12%.
Heal for 100 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 4s.
Heal for an additional 160 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 200.
Regenerate 120 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 12%.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Frost Bomb by 30%.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 200.
Regenerate 120 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 12%.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 200.
Regenerate 120 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 12%.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 60.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your maximum Health by 200.
Regenerate 120 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 12%.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 2.4s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 120 every 1s while Weightless is active.
Increase the duration of Weightless by 2s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Frost Bomb by 30%.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 150 after using Elemental Shift.
Heal for 200 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 2.4s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Reduce the Cooldown of Explosive Flask by 2.4s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Reduce the Cooldown of Explosive Flask by 2.4s.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 4s.
Heal for an additional 160 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase your maximum Ammo by 6.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 4s.
Heal for an additional 160 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase your maximum Ammo by 6.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Gain 16% Lifesteal.
Increase your maximum Ammo by 9.
Increase the recharge rate of your Bulwark by 12%.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 60.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 60.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.