This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 18%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for an additional 240 after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Generate 3 Ammo after activating Combat Trance.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 18%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for an additional 240 after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase your Movement Speed by 12% while Recovery is active.
Increase your Reload Speed by 28%.
Increase your Movement Speed by 21% for 5s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Wings of Wrath by 10%.
Increase the radius of Pyre Strike by 10%.
Decrease the rate of Wrath decay by 30%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 100 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase your Reload Speed by 48% for 5s after getting an Elimination.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 150.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Heal for 60 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 15% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 14% for 3s after using Presence.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.5s.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 225 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 100 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase your Reload Speed by 48% for 5s after getting an Elimination.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 150.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 100 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.5s.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 225 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase your Reload Speed by 48% for 5s after getting an Elimination.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Increase your Reload Speed by 48% for 5s after getting an Elimination.
Heal for 250 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Valor.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 15% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 14% for 3s after using Presence.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Generate 3 Ammo after activating Combat Trance.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.5s.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 225 after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Generate 3 Ammo after activating Combat Trance.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Bladed Chakrams are able to bounce 2 additional times before disappearing.