This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the duration of Siege Shield by 0.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the duration of Siege Shield by 0.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the duration of Siege Shield by 0.6s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 150.
Increase your Ultimate charge rate by 35%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 100 after using Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 4 Ammo for the target of your Protection.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase your maximum Health by 50.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 21% while at or below 50% Health.
Reduce the Cooldown of Magic Barrier by 2.5s.
Reduce the Cooldown of Scamper by 1.6s.
Increase your maximum Health by 50.
Reduce your damage taken by 16% while using Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Increase the Healing you receive by 35% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 40%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.