This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the Flight Speed of Transporter by 30%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Increase the number of targets affected by Oppressor Mines by 3.
After 1s of standing still, regenerate 3 Ammo every 2s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Heal for 90 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 4.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 6 Ammo after activating Recharge.
Heal for 300 after activating Recharge.
Increase your maximum Ammo by 4.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 1s.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 1s.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Increase the explosion radius of Salvo by 75%.
Heal for 140 for each enemy hit by your Salvo rockets.
Increase your Booster fuel capacity by 10%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 6 Ammo after activating Recharge.
Heal for 300 after activating Recharge.
Increase your maximum Ammo by 4.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 5 units.
Generate 3 Ammo after using Grace.
Increase your maximum Ammo by 4.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Deflector Shield is active.
Bring up Precision Sights 15% faster.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Gain 20% Lifesteal.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time until Ire starts to decay by 1s.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Increase your maximum Health by 50.
Increase your Reload Speed by 40%.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 52% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your maximum Ammo by 12.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase your maximum Ammo by 40%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 8%.
Increase your Ammo regeneration speed by 48%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 6 Ammo after activating Recharge.
Heal for 300 after activating Recharge.
Increase your maximum Ammo by 4.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the Knockback applied to enemies by Disengage by 16%.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Regenerate 2 Ammo every 1s while using Nullify.
Generate 6 Ammo after activating Recharge.
Heal for 300 after activating Recharge.
Increase your maximum Ammo by 4.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Deflector Shield is active.
Bring up Precision Sights 15% faster.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Gain 20% Lifesteal.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 420.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 4 Ammo after activating Combat Trance.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 50.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Deflector Shield is active.
Bring up Precision Sights 15% faster.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Gain 20% Lifesteal.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 6 Ammo after activating In Pursuit.
Heal for 75 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Reduce the Cooldown of In Pursuit by 4.8s.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.