This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 180 for each enemy hit with Valor.
Heal for 300 after using Presence.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 5 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Gain 12% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 3s after you use Charge.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your maximum Ammo by 15.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.