This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 5 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 150 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 5 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 150 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.3s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.3s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.3s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.3s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of Envelop by 0.3s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.15s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.15s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each enemy hit with Wings of Wrath.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 200 for each enemy hit with Fireball.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Heal for 30% of the damage Absorbed by Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Heal for 200 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.