This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 300.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 0.6s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 0.6s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Shadow Step.
Regenerate 4 Ammo every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Ammo by 20.
Increase your maximum Health by 100.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your maximum Health by 100.
Increase your Movement Speed by 15%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 0.6s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 10%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 200.
Increase your maximum Ammo by 8.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 300.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 3 Ammo after activating In Pursuit.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 6%.
Reduce the Cooldown of Sanctuary by 0.6s.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Heal for 20 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.