This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 20 Ammo every 1s while Emitter is active.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Heal for 35 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Increase the Projectile Speed of Seedling by 12%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 50 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 150.
Increase your maximum Ammo by 4.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase the recharge rate of your Bulwark by 30%.
Increase your maximum Health by 450.
Increase the Health of your Bulwark by 1000.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Reduce the Cooldown of Commander's Grab by 1.2s.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Every Soul Charge you detonate generates 2 Ammo.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Ammo by 6.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Every Soul Charge you detonate generates 2 Ammo.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Every Soul Charge you detonate generates 2 Ammo.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 4.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Generate 10 Ammo after activating Commander's Grab.
Generate 12 Ammo after activating Battle Shout.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Increase the Projectile Speed of Seedling by 12%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 50 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Increase the Projectile Speed of Seedling by 12%.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 50 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase your maximum Ammo by 4.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Heal for 35 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )