This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Savage Tear by 1s.
Increase the area of effect of Spirit Lure's explosion by 15%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
Heal for 300 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.