This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Reduce the Cooldown of Recovery by 3s.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 12%.
Generate 60 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 10.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 45.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 12%.
Generate 60 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Heal for 200 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 45.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 9% while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Increase your maximum acid capacity by 24%.
Heal for 150 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 10.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Heal for 90 for each use of Explosive Personality.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 21% while Out of Combat.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 45.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 10.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 10.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 10.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Ammo by 15.
Heal for 60 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 150 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Generate 3 Ammo after activating Nether Step.
Reduce all active Cooldowns by 30% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.