This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Increase your maximum Ammo by 4.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the radius of Royal Presence's Poison aura by 80%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 6% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 32%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 2.4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce your active Cooldowns by 1s after getting an Elimination.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Increase your maximum Ammo by 4.
Increase the Healing done by Rend Soul by 24%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 21%.
Increase maximum Health by 120.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -400 explosive damage done.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
Heal for 200 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.