This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Heal for 140 for each enemy hit with Reckoning.
Heal for 150 after activating Conviction.
Using an ability above Ire threshold Heals you for 225.
Increase your maximum Health by 750.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 40%.
Increase your maximum Health by 600.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 40%.
Increase your maximum Health by 600.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 40%.
Increase your maximum Health by 600.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 40%.
Increase your maximum Health by 600.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Heal for 90 for each use of Explosive Personality.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 12% while an enemy is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 12% while an enemy is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 100 each time one of your Spirit Lures triggers.
Heal for 51 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 80 every 1s while Prowl is active.
Heal for 350 after using Pounce.
Heal for an additional 80 with Nine Lives.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 100 each time one of your Spirit Lures triggers.
Heal for 51 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 100 each time one of your Spirit Lures triggers.
Heal for 51 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Nullify by 3s.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 24% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your Ultimate charge rate by 14%.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.