This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 3.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase the projectile speed of Ricochet by 40%.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.