This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Ammo by 10%.
Increase your Reload Speed by 5%.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Ammo by 10%.
Increase your Reload Speed by 5%.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Gain a 200-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 0.8s.
Heal for 300 after activating Recharge.
Reduce your active Cooldowns by 16% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 40%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 40%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 40%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
Increase your Movement Speed by 3%.
Increase your Reload Speed by 5%.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase the damage you deal to your Retribution target by 25%.