This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Increase the explosion radius of Salvo by 45%.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase your Healing received by 15% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase Luna's deploy range by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 0.75s.
Increase your Healing received by 12% while at or below 50% Health.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 18% while at or below 50% Health.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 18% while at or below 50% Health.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 4 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Generate 2 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your Healing received by 25% while firing your SMGs.
Increase your maximum Ammo by 15.
Generate 15 Ammo after activating Shadow Step.
Regenerate 8 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase your Healing received by 15% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Heal for 50 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Health by 100.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 10% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 4 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 3.
Generate 2 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce your damage taken by 8% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 15.
Gain 12% Lifesteal.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Heal for 50 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.