This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Increase your maximum Health by 200.
Heal for 80 after activating Shadow Bombs.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 250.
Heal for 200 after activating Shadow Step.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 40 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.