This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 25%.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce the Cooldown of Heroic Leap by 2.5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Heal for 20 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 300.
Heal for 140 for each enemy hit with Reckoning.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 1 Ammo every 2s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 25%.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce the Cooldown of Heroic Leap by 2.5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Heal for an additional 240 after activating Battle Shout.
Gain 4% Lifesteal.
Increase your maximum Health by 450.
Heal for 125 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 25%.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Reduce the Cooldown of Heroic Leap by 2.5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.