This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 100.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Gain a 200-Health Shield for 3s after activating Ignition.
Heal for 400 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.