This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Ammo regeneration speed by 12%.
Increase your Movement Speed while using Ghost Walk by 20%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Heal for 60 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Increase your Reload Speed by 20%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Iron Sights.
Regenerate 8 Ammo every 1s while using Hustle.
Increase your maximum Health by 200.
Gain 15% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Increase your Reload Speed by 20%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Increase your Reload Speed by 20%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Gain 20% Lifesteal while at or below 40% Health.
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 20.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Gain 20% Lifesteal while at or below 40% Health.
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 8% while Rune of Travel is active.
Gain 20% Lifesteal while at or below 40% Health.
Gain 10% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Increase the radius of your Distortion Field by 12%.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Increase your Reload Speed by 20%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Increase your Reload Speed by 20%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase your maximum Ammo by 30%.
Increase the Health of Healing Totem by 750.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Ammo regeneration speed by 12%.
Increase your Movement Speed while using Ghost Walk by 20%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 30%.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 30%.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.2s.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Linking to a new target reduces all your Cooldowns by 0.2s.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the travel distance of Charge by 30%.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.