This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 20 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Increase your maximum Health by 100.
Heal for 240 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.