This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.