This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 210 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Sanctuary by 0.6s.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 10%.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Ammo by 1.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 5% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your maximum Health by 50.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the area of effect of Spirit Lure's explosion by 15%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown