This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Ammo by 10.
Heal for 150 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 10%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Heal for 300 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Reduce the Cooldown of Barricade by 0.8s.
Reduce the Cooldown of Rocket Boots by 0.8s.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 100 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 240 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.2s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 4.8s.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 10%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Disengage by 2s.
Activating Dodge Roll heals you for 375.
Increase the radius of Blast Shot's explosion by 10%.
Increase the Knockback applied to enemies by Disengage by 16%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 4.8s.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Heal for 320 after using Withdraw.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 5.
Heal for 15% of your maximum Health per second while using Billow.