This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 300 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 210 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 210 for each enemy hit with Harpoon.
Generate 2 Ammo for each enemy hit by Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.