This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 32%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 40 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Increase the duration of Dimensional Link by 0.7s.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 1s.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Pounce by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 32%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Increase the duration of Dimensional Link by 0.7s.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 20%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your jump height by 60% while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 1s.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Pounce by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 32%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Increase Luna's deploy range by 20%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 32%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce damage taken by 3% while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Increase Luna's deploy range by 20%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 40 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Heal for 135 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% Energy after earning a Killing Blow with Skewer.
Increase your jump height by 60% while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Gain 7% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Increase Luna's deploy range by 20%.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.