This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Prowl by 2s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Nine Lives by 5s.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase the duration of Prowl by 2s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Nine Lives by 5s.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase the duration of Prowl by 2s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 8% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Increase the duration of Weightless by 2s.
Heal for 300 every 1s while Weightless is active.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Gain 9% Movement Speed.
Increase your Healing received by 24% while at or below 50% Health.
Heal for 240 every 1s while Weightless is active.
Increase the radius of Healing Potion by 16%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 8% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
Pounce Executes targets at or below 35% Health.