This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 30%.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase your jump height by 24% while using Stellar Wind.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Gain 20% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Increase the Healing done by Rend Soul by 24%.
Reduce the cast time of Shadow Travel by 20%.
Increase your maximum Ammo by 8.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Heal for 225 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your Reload Speed by 16%.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.