This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 10% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Gain a 200 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.