This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 1.35s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Generate 9 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.