This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 9%.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 20%.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Reload Speed by 21%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 16% while Rune of Travel is active.
Heal for 500 after Teleporting to your Rune of Travel.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 240 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 240 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.