This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 10%.
Increase your maximum Health by 150.
Heal for 200 every 1s while Emitter is active.
Increase the duration of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 275 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Health of Barricade by 400.
Reduce the Cooldown of Barricade by 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Increase your maximum Health by 450.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 450.
Increase your maximum Ammo by 2.
Gain 40% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Reload Speed by 14%.
Heal for 110 every 1s while Shell Shield is active.
Heal for 1250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Reload Speed by 14%.
Increase the duration of Shell Shield by 1.2s.
Heal for 275 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Recharge.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Generate 225 Shield after using Protection.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 12%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Reload Speed by 14%.
Increase the Health of Shell Shield by 600.
Heal for 220 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 1000.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Health of your Bulwark by 200.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Ammo by 12.
Gain 8% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase your maximum Ammo by 4.
Gain 30% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Health of your Bulwark by 400.
Heal for 75 every 1s while Bulwark is active.
Increase your maximum Ammo by 12.
Gain 12% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Health of Barricade by 400.
Reduce the Cooldown of Barricade by 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 750.
Increase the Health of all your Turrets by 280.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 165 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the Health of Shell Shield by 600.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your maximum Health by 150.
Heal for 125 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase your Healing received by 6% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Health of Barricade by 400.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of all your Turrets by 140.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your maximum Health by 150.
Heal for 125 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase your Healing received by 6% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 3.
Heal for 90 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase your maximum Health by 750.
Increase the Health of all your Turrets by 280.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 400.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Heal for 80 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Reload Speed by 21%.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.