This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 28%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase the size of your Fire Spit by 72%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 35%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 30%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Increase your maximum Health by 450.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 10 units.
Gain 5% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 35%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 30%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 40%.
Increase the maximum Ammo count of both your weapons by 1.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 35%.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Heal for 90 after using Blink.
Increase the distance traveled by Blink by 30%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Heal for 40 after activating Nether Step.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Heal for an additional 400 after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Ammo by 3.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.